Bay Area Winter League - Starting Feb, 2019


We'll add all the registered players to a WhatsApp group which would act as our communication platform. 

Participants (28)




  • Inter-team format, similar to professional leagues in other sports, such as IPL.
  • 4 players per team, teams to be formed by BACA and fairly matched
  • Every team plays every other team in a round robin fashion, the top two teams play finals
  • Handicap system to level the playing field and make all matches competitive
  • Play at your own pace, similar to BACL 2018


A) How will the teams be formed?

  • All participants will be classified into 4 slots based on their skill level, where the 1st slot is for strongest player and the 4th slot for the weakest player
  • Teams will be formed by randomly selecting one player from each slot
  • Skill levels will be determined based on players’ current BACA rating
  • Players without a rating yet will be assigned one by BACA
  • Every team must have a designated captain, self-nominated by the team. Captains need not be 1st slotters

B) What’s the format for this league?

  1. Every team will play every other team in a round robin fashion. Top two teams at the end of the round robin will play a round of finals for the trophy
    • A round between two teams will comprise of 6 matches - 4 singles and 2 doubles
      • Before the match begins, the two captains will submit the team roster: singles players 1, 2, 3, 4 and doubles teams 5 & 6.
      • The rosters will be submitted to a captain from a different team
      • Nominated captains for roster submission are Naveen, Panna & Raghu
        1. E.g. I submit roster for match against Panna’s team to Naveen. And Panna submits their team roster to Naveen as well.
        2. Once Naveen receives both the rosters, the rosters for that match will be shared in the captains’ group.
      • 1 vs 1, 2 vs 2, .. , 6 vs 6 from both teams will square off for their matches
      • The roster can be different against different teams
    • All matches will be played for a single game (no best-of-three) of 25 points or 8 boards or 1 hour, whichever happens first
    • In case of a tie (3-3), the winning team will be decided based on the cumulative point differential of the six games

C) How does the handicap system work?

  • A difference of 150 points in rating will give a 6-point advantage to the weaker player, with a maximum of a 15-point advantage
    • For eg, say the ratings are:
      • Player1: 1700
      • Player2: 1475
      • Player3: 1350
      • Player4: 1100
    • As per the handicap system,Player1 vs Player2 will start at 0-6
      • Player1 vs Player3 will start at 0-12
      • Player1 vs Player4 will start at 0-15. (Max handicap is a 15-point lead)
      • Player2 vs Player3 will start at 0-0. (Diff is <150)
      • Player2 vs Player4 will start at 0-12
  • Handicap calculations will be done at the start of every match based on the players current rating, and not the ratings at the start of the league
  • There are no handicaps for the Doubles matches
  • If a team has less than 4 players, say 3 players, one player can play an extra singles match (the singles handicap will nullify any advantages of that). For the doubles, the opponent team can play any combination of doubles teams (just like the team with 3 players will). Minimum number of players in the team is 3

D) Who can participate? What’s the deadline to sign up?

  • Anyone can participate, players of all ages & skill levels are welcome
  • There is no deadline to sign up. However, players are highly encouraged to sign up ASAP as the league will start on Jan 15th and spots are limited
  • Late entries will be accepted as long as spots are available.

E) What are the expectations from players?

  • Players are expected to commit roughly 2 hours per week (including travel time) for the duration of the league (mid-jan to mid-may)
  • It’s okay to miss a week here and there, given that the league follows a flexible schedule and allows substitutions
  • Players who are also team captains will have additional responsibilities of scheduling matches for their respective teams and reporting their scores

F) When and where do the matches take place?

  • Schedule for most matches will be weekend evenings. Exact timings are flexible and will be determined by team captains based on players’ availability
  • Venue for most matches will be players’ private residences across bay area (typically in Fremont/Milpitas/Sunnyvale/Cupertino/Santa Clara), or one of the semi-public venues (an office and a clubhouse) in Fremont

G) How can I learn more or contact the organizers/fellow players?


Disclaimer !!!

Given below are the high-level rules and regulations of the tournament to resolve conflicts (if they arise). The same rules are followed at the international level.

Don't be intimidated by these seemingly complicated rules. They are meant to serve as guidelines and to resolve any conflict between players during the game. As this is a local league with the objective of promoting carrom, we hope you play with friendly spirit and sportsmanship.

Basics Rules & Scoring:

  • Trial boards are not mandatory. However, maximum of one trial board is allowed if both teams/players agree
  • Strictly no talking / gestures / any mode of communication while game is in progress (with partner and/or opponent)
  • Queen carries three points and loses value beyond 22 points
  • Maximum points you can score/claim in a board is 12 points (including pending dues)
  • Player who scores 25 points first / leading at the end of 8 boards / end of time limit (45 min) will be declared a winner
  • If the points are tied at the end of 8 boards/ end of time limit – toss should decide who gets to strike in the 9th (deciding board)


  • Strike should be made within 12 secs of player’s turn. 
  • Hand shots (pocketing coins below the baseline) is legal and allowed.
  • Both hands can be used to pocket the coins. However, only hand must be in play at a time.
  • Elbow cannot be within the playing surface (beyond the cushion) when striking. 
  • At least one leg should be touching the floor when striking. 
  • Support of any object (such as chair) cannot be taken while striking. 
  • Only one hand should be touching the board while striking. 
  • Body should be within the playing area when striking.
  • Hitting the striker on the cushion to test the stroke in between strikes is not permitted.
  • Any coin can be pocketed at any time if the striker touches both the lines or completely covers the base circle.
  • You can play opponent coin (directly) without touching your coin.


  • Umpire would not be made available – players can play the match per mutual understanding on the fouls. 
  • Opponent shall warn of any impending foul before the release of the striker.
  • If queen and coin is followed in one strike – it is considered as covered - sequence does not matter. 
  • Queen should be covered by the player with his own coin.


  • One coin will be due if striker is pocketed – player who pocketed the striker will lose the strike. 
  • Two coins will be due if player’s coin and striker is pocketed - player who did the double foul will continue with his strike. 
  • One coin will be due if opponent’s coin and striker is pocketed- player will lose his strike. 
  • Striker should not be touched until all coins come to rest in the playing area. 
  • Due should be placed within 12 secs.
  • In the absence of umpire – queen must be placed by the player who failed to cover it.
  • Due coin cannot touch an existing coin on the board.
  • Due coin cannot be placed in the red (center is reserved for jumped coin and the red coin only). 
  • Striker should be placed below the striking line when placing the due coin. 
  • If two coins are to be placed as due. Both the coins can be dragged from the base line / air dropped one by one. 
  • Player can adjust the due coin within 12 secs time limit.
  • Due coin cannot be placed to form a shot / support for a shot on the board. 
  • If center is already covered with a coin and red is returned to play – it should be placed opposite of the player who is to strike. 
  • Technical foul (foul made in the player’s turn) will result in a due and losing the strike. 
  • Non-Technical foul (foul made outside of the player’s turn) will result in a due.
  • Opponents' dues can be waived by you at any point of the game/match.